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Chapter 3: Character Races
A Variety of cultures and societies populate the world of the DUNGEONS & DRAGONS game, some made up of humans but others made up of fantastic races such as elves, dwarves, and tieflings. Adventurers and heroes can arise from these various peoples. Your choice of character race provides you with a basic set of advantages and special abilities. If you’re a fighter, are you a stubborn dwarf monster-slayer, a graceful elf blademaster, or a fierce dragonborn gladiator? If you’re a wizard, are you a brave human spell-for-hire or a devious tiefling conjurer? Your character race not only affects your ability scores and powers but also provides the first cues for building your character’s story.
RACIAL TRAITS
Each character race offers the following types of benefits. Ability Scores: Your character race gives you a bonus to a particular ability score or two. Keep these bonuses in mind when you assign your ability scores. Speed: Your speed is the number of squares you can normally move when you walk. Vision: Most races, including humans, have normal vision. Some races have low-light vision; they see better in darkness than humans do. Languages: You start off knowing how to speak, read, and write a few languages. All races speak Common, the language passed on by the last human empire, and some races let you choose a language. Other Racial Traits: Other traits include bonuses to your skills, weapon training, and a handful of other traits that give you capabilities or bonuses that members of other races don’t have. Racial Power: Several races give you access to a racial power, which is an extra power you gain at 1st level in addition to the powers your class gives you.
Deep Gnomes
RACIAL TRAITS
HP: 20 for 1st level +5 for Each Additional Level
Subraces: None
Height/Weight: Micro (2'6"-3'6")/ Weight: 30-60 lbs
Hair/Eyes: Dwarf Prerequisite
Skintone: Drow Prerequisite
Vision: Diurnal & Nocturnal; Low-Light
Adulthood/Middle Age/ Lifespan: 50/100/250
Weapon Proficiency: Hammers, Mace
Favorite Classes: Cleric, Rogue
CULTURAL
Location: Southern Ulinawi
Timeline: Late Third Age to the Present
Languages: Dwarf
Patron Deity: Rodiou, spirit of the seasons
Pantheon: Southern Zezen deities
Lifestyle: Subterranean Towns
Government: Council of Lords
Clothing:
- Men: Cowboy hat, patterned tunic, cotton trousers, leather boots
- Women: Patterned dress, leather boots
Food and Drink: Tacos, barbequed meats, tequila, and lager
Bonus: None
PLAYING A DEEP GNOME
Male Names: Amets, Basajaun, Edur, Garaile, Hodei, Ibai, Kemen, Oroitz, Sendoa, Zigor
Female Names: Aintza, Berezi, Erlea, Irati, Lore, Maite, Naia, Oihana, Usoa, Zorion
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West Wood Drow
Location: Northwestern Ulinawi
Timeline: Early Second Age to the Present
Languages: Drow
Patron Deity: Wohali, god of thunder
Pantheon: Western Ulinawi deities
Lifestyle: Subterranean Clans
Government: Clan Leaders
Clothing:
- Men: Patterned tunic, leather trousers, leather boots
- Women: Patterned tunic, leather trousers, leather boots
Food and Drink: Roasted Meats, Smoked Fish, Wild Berries, and Water
Bonus: +2 Nature or +2 Dungeoneering
Plains Drow
Location: Central Ulinawi
Timeline: Middle Third Age to the Present
Languages: Drow
Patron Deity: Wohali, god of thunder
Pantheon: Eastern Ulinawi deities
Lifestyle: Prairie Nomads
Government: Tribal Chieftains
Clothing:
- Men: Wool cloak, leather trousers, leather boots
- Women: Wool cloak, patterned dress, leather boots
Food and Drink: Jerky, Cornbread, Wild Berries, and Herbal Tea
Bonus: +2 Nature or +2 Dungeoneering
Peninsular Drow
Location: Southern Ulinawi
Timeline: Late First Age to the Present
Languages: Drow
Patron Deity: Danuwa, god of war
Pantheon: Southern Ulinawi deities
Lifestyle: Subterranean City-States
Government: Warrior Kings
Clothing:
- Men: Cotton trousers, sandals
- Women: Patterned tunic, cotton trousers, sandals
Food and Drink: Tamales, beans, squash, and cacao
Bonus: +2 Religion or +2 Dungeoneering
Dwarves
RACIAL TRAITS
HP: 25 for 1st level +7 for Each Additional Level
Subraces: Red, Yellow, Orange, Black, and Brown
Height/Weight: Small (3'-5')/ Weight: 100-150 lbs
Hair/Eyes: Dwarf Prerequisite/ Brown, Blue, or Green
Skintone: Pale
Vision: Diurnal and Nocturnal
Adulthood/Middle Age/ Lifespan: 100/175/350
Weapon Proficiency: Axes, Crossbow
Favorite Classes: Fighter, Wizard
CULTURAL
Red Dwarves
Location: Northern and Central Zezen
Timeline: Middle First Age to the Present
Languages: Dwarf, Gnome
Patron Deity: Poesia, god of wisdom
Pantheon: Northern Zezen deities
Lifestyle: Subterranean Towns
Government: Earls
Clothing:
- Men: Cloak, Dyed tunic, trousers, leather boots
- Women: Woolen shawl, woolen dress, leather boots
Food and Drink: Roasted Meats and Vegetables, Rye Bread, Mead, and Ale
Bonus: +2 Athletics or +2 Intimidate
Yellow Dwarves
Location: Western Zezen
Timeline: Middle First Age to the Present
Languages: Dwarf
Patron Deity: Patua, goddess of fate
Pantheon: Western Zezen deities
Lifestyle: Subterranean Kingdoms
Government: Warrior Kings
Clothing:
- Men: Cloak, Dyed tunic, trousers, leather boots
- Women: Woolen shawl, woolen dress, leather boots
Food and Drink: Roasted Meats and Vegetables, and Whiskey, and Wine
Bonus: +2 Nature or +2 Intimidate
Black Dwarves
Location: Southern Zezen
Timeline: Middle First Age to the Present
Languages: Dwarf, Gnome
Patron Deity: Tximista, god of lightning
Pantheon: Southern Zezen deities
Lifestyle: Subterranean City-States
Government: Warrior Kings
Clothing:
- Men: Dyed cloth, sandals
- Women: Dyed cloth, sandals
Food and Drink: Smoked Sausages, Pastas, and Wine
Bonus: +2 Diplomacy or +2 Dungeoneering
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Mountain Elves
Location: Northern and Western Si
Timeline: Middle First Age to the Present
Languages: Elf
Patron Deity: Yixue, god of medicine
Pantheon: Eastern Si deities
Lifestyle: Mountain Fortresses
Government: Warrior Kings
Clothing:
- Men: Dyed robes, fur boots
- Women: Patterned robes, fur boots
Food and Drink: Roasted Yak and Butter Tea
Bonus: +2 Endurance or +2 Religion
Wood Elves
Location: Southern Si
Timeline: Late First Age to the Present
Languages: Elf
Patron Deity: Muqin, goddess of life
Pantheon: Southern Si deities
Lifestyle: City-States
Government: Warrior Kings
Clothing:
- Men: Patterned tunics, trousers, sandals
- Women: Patterned dresses, sandals
Food and Drink: Grilled Chicken and Vegetables, and Spiced Tea
Bonus: +2 Nature or +2 Religion
Fairies
RACIAL TRAITS
HP: 20 for 1st level +5 for Each Additional Level
Subraces: Mainland, Island
Height/Weight: Adjustable/ Weight: Adjustable
Hair/Eyes: Black/ Brown
Skintone: Pale
Vision: Diurnal and Nocturnal
Adulthood/Middle Age/ Lifespan: 100/200/400
Weapon Proficiency: Unarmed Melee, Bastard Sword
Favorite Classes: Rogue, Warlord
CULTURAL
Mainland Fairies
Location: Southeast Si
Timeline: Late First Age to the Present
Languages: Fairy, Elf
Patron Deity: Ancestor Spirits
Pantheon: Eastern Si deities
Lifestyle: Subterranean City-States
Government: Warrior Kings
Clothing:
- Men: Patterned tunics, trousers, sandals
- Women: Patterned dresses, sandals
Food and Drink: Spiced Lentils and Green Tea
Bonus: +2 Stealth or +2 Intimidate
PLAYING A FAIRY
Male Names: Chan, Dara, Makara, Pich, Samnang, Sopheap, Soth, Vanna, Veasna, Vibol
Female Names: Bopha, Botum, Channary, Chantrea, Chenda, Kolab, Kunthea, Sothy, Sovanna, Tola
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Gnomes
RACIAL TRAITS
HP: 20 for 1st level +5 for Each Additional Level
Subraces: Snow, Forest, Plains, and Mountain
Height/Weight: Micro (1'6"-2'6")/ Weight: 30-60 lbs
Hair/Eyes: Dwarf Prerequisite
Skintone: Elf Prerequisite
Vision: Diurnal and Nocturnal
Adulthood/Middle Age/ Lifespan: 50/100/250
Weapon Proficiency: Improvised Weapons, Unarmed Melee
Favorite Classes: Fighter, Warlock
CULTURAL
Snow Gnomes
Location: Northern Zezen
Timeline: Early Second Age to the Present
Languages: Gnome, Dwarf
Patron Deity: Bika, the trickster
Pantheon: Northern Zezen deities
Lifestyle: Arctic Nomads
Government: Tribal Chieftains
Clothing:
- Men: Dyed tunic, trousers, leather boots
- Women: Woolen shawl, patterned tunic, dyed skirt, leather boots
Food and Drink: Reindeer Sausage and Reindeer Milk
Bonus: +2 Stealth or +2 Will
Forest Gnomes
Location: Central Zezen
Timeline: Early Third Age to the Present
Languages: Gnome, Dwarf
Patron Deity: Medve, goddess of the forest
Pantheon: Eastern Zezen deities
Lifestyle: Arborial Towns
Government: Dukes
Clothing:
- Men: Dyed tunic, trousers, leather boots
- Women: Woolen shawl, patterned tunic, dyed skirt, leather boots
Food and Drink: Pork Sausages, Rye Bread, and Ale
Bonus: +2 Intimidate or +2 Fortitude
PLAYING A GNOME
Male Names: Chavdar, Desislav, Goran, Krasimir, Milu, Nayden, Radko, Tsvetan, Valko, Zlatan
Female Names: Albena, Bisera, Darina, Iskra, Kalina, Malina, Nevena, Ruzha, Vesela, Zora
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Mountain Goblins
Location: Western and Southern Hattun
Timeline: Middle First Age to the Present
Languages: Goblin
Patron Deity: Inti, god of the sun
Pantheon: Western Hattun deities
Lifestyle: Subterranean City-States
Government: Warrior Kings
Clothing:
- Men: Wool cap, patterned tunic, cotton trousers, and leather shoes
- Women: Wool cap, patterned tunic, cotton trousers, and leather shoes
Food and Drink: Hand Pies, Potatoes, Cornbread, and Chicha
Bonus: +4 Dungeoneering
PLAYING A HALF-DWARF
Male Names: Antiman, Antinaco, Aucaman, Inti, Nahuel, Quidel, Waman, Wayna, Wayra
Female Names: Aylen, Calfuray, Killa, Millaray, Nina, Quispe, Rayen, Saqui, Sayen, Tamaya
Half-Dwarves
RACIAL TRAITS
HP: 25 for 1st level +7 for Each Additional Level
Subraces: None
Height/Weight: Medium (5'-5'5")/ Weight: 120-200 lbs
Hair/Eyes: Black/ Brown
Skintone: Tan
Vision: Diurnal
Adulthood/Middle Age/ Lifespan: 50/100/300
Weapon Proficiency: Spear, Javelin, Short Sword
Favorite Classes: Warlock/Cleric
CULTURAL
Location: Santos
Timeline: Early Third Age to the Present
Languages: Half-Dwarf, Dwarf, Human, Half-Elf
Patron Deity: Itsaso, goddess of the sea
Pantheon: South Zezen deities
Lifestyle: Separate Realm; underwater city
Government: Warrior Kings
Clothing:
- Men: Dyed cloth, sandals
- Women: Dyed cloth, sandals
Food and Drink: Grilled Seafood, Tree Fruit, and Wine
Bonus: Can breath underwater
PLAYING A HALF-DWARF
Male Names: Amets, Basajaun, Edur, Garaile, Hodei, Ibai, Kemen, Oroitz, Sendoa, Zigor
Female Names: Aintza, Berezi, Erlea, Irati, Lore, Maite, Naia, Oihana, Usoa, Zorion
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Twin River Half-Elves
Location: Twin Rivers (West Si)
Timeline: Middle Second Age to the Present
Languages: Half-Elf, Elf
Patron Deity: Bruwiz, god of agriculture
Pantheon: Western Si deities
Lifestyle: City-States
Government: Warrior Kings
Clothing:
- Men: Head wrap, dyed robes, sandals
- Women: Head wrap, dyed robes, sandals
Food and Drink: Grilled Lamb, Flatbread and Hummus, and White Wine
Bonus: +1 Dungeoneering or +1 History
Desert Half-Elves
Location: Desert Peninsula (West Si)
Timeline: Late Second Age to the Present
Languages: Half-Elf, Elf
Patron Deity: Hutun, god of the desert
Pantheon: Western Si deities
Lifestyle: Desert Nomads
Government: Tribal Chieftains
Clothing:
- Men: Head wrap, dyed robes, sandals
- Women: Head wrap, dyed robes, sandals
Food and Drink: Grilled Lamb, Flatbread and Hummus, and White Wine
Bonus: +1 Nature or +1 Endurance
PLAYING A HALF-ELF
Male Names: Adir, Chayyim, Dekel, Eyal, Maor, Nitzan, Ofek, Rotem, Yaniv, Zeev
Female Names: Ahuva, Hila, Lihi, Menuha, Naamah, Orit, Raziela, Shamira, Talya, Yaara
Halflings
RACIAL TRAITS
HP: 25 for 1st level +7 for Each Additional Level
Subraces: Water, Fey, Fire, and Earth
Height/Weight: Small (3'-5')/ Weight: 100-150 lbs
Hair/Eyes: Black (Water, Fire), Blonde (Fey), or Brown (Earth) / Brown
Skintone: Tan (Water), Red (Fey), Brown (Fire, or Black (Earth)
Vision: Diurnal
Adulthood/Middle Age/ Lifespan: 50/75/150
Weapon Proficiency: Improvised Ranged, Great Club
Favorite Classes: Ranger, Warlord
CULTURAL
Water Halflings
Location: Western Ocean of Peace
Timeline: Late First Age to the Present
Languages: Halfling
Patron Deity: Puia, goddess of fire
Pantheon: Northern Ocean of Peace deities
Lifestyle: Atoll Clans
Government: Clan Leaders
Clothing:
- Men: Patterned skirts, sandals
- Women: Patterned skirts, sandals
Food and Drink: Tuna and Coconut Milk
Bonus: +2 Perception or +2 Dungeoneering
Fire Halflings
Location: Northeast, East, and Southeast Ocean of Peace
Timeline: Early Third Age to the Present
Languages: Halfling
Patron Deity: Puia, goddess of fire
Pantheon: Eastern Ocean of Peace deities
Lifestyle: Island Kingdoms
Government: Warrior Kings
Clothing:
- Men: Patterned skirts, sandals
- Women: Patterned skirts, sandals
Food and Drink: Tuna, and Coconut Milk
Bonus: +2 Intimidate or +2 Athletics
PLAYING A HALFLING
Male Names: Kahurangi, Manaia, Moana, Nikau, Rangi, Tama, Tane
Female Names: Anahera, Awhina, Hine, Kiri, Ngaio, Ngaire, Roimata, Waimarie, Whetu
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Jungle Half-Orcs
Location: Eastern Hattun
Timeline: Late Third Age to the Present
Languages: Human, Dwarf, Goblin
Patron Deity: Mbuzu, god of hope
Pantheon: Western Aliaanza'nchi deities
Lifestyle: Jungle Villages
Government: Tribal Chieftains
Clothing:
- Men: Dyed tunic, cotton trousers, leather boots
- Women: Dyed tunic, patterned skirt, sandals
Food and Drink: Barbequed meats, meat stews, Rum, and Lagers
Bonus: +2 Stealth or +2 Arcana
Hobgoblins
RACIAL TRAITS
HP: 25 for 1st level +7 for Each Additional Level
Subraces: None
Height/Weight: Medium (5'-5'5")/ Weight: 120-200 lbs
Hair/Eyes: Black/ Brown
Skintone: Tan
Vision: Diurnal
Adulthood/Middle Age/ Lifespan: 50/100/300
Weapon Proficiency: Spear, Short Bow
Favorite Classes: Fighter/Warlord
CULTURAL
Location: West Ocean of Peace
Timeline: Middle Third Age to the Present
Languages: Halfling, Goblin
Patron Deity: Puia, goddess of fire
Pantheon: Eastern Ocean of Peace deities
Lifestyle: Island Kingdoms
Government: Warrior Kings
Clothing:
- Men: Patterned skirts, sandals
- Women: Patterned skirts, sandals
Food and Drink: Tuna, and Coconut Milk
Bonus: +2 Athletics
PLAYING A HOBGOBLIN
Male Names: Kahurangi, Manaia, Moana, Nikau, Rangi, Tama, Tane
Female Names: Anahera, Awhina, Hine, Kiri, Ngaio, Ngaire, Roimata, Waimarie, Whetu
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West Ivory Humans
Location: West Aliaanza'nchi
Timeline: Late Second Age to the Present
Languages: Human
Patron Deity: Nyeupe, goddess of the day
Pantheon: Western Aliaanza'nchi deities
Lifestyle: Sedentary Villages
Government: Warrior Kings
Clothing:
- Men: Head wrap, dyed robes, sandals
- Women: Head wrap, dyed robes, sandals
Food and Drink: Peanut Chicken Stew, Flat Bread, Cola and Palm Wine
Bonus: +1 Intimidate
Red Humans
Location: Central Aliaanza'nchi
Timeline: Late First Age to the Present
Languages: Human
Patron Deity: Wavujani, guides in the afterlife
Pantheon: Central Aliaanza'nchi deities
Lifestyle: Sedentary Villages
Government: Warrior Kings
Clothing:
- Men: Trousers, sandals
- Women: Dyed tunic and patterned skirt, sandals
Food and Drink: Grilled Chicken and Cola
Bonus: +1 Stealth
Green Humans
Location: Southern Aliaanza'nchi
Timeline: Late First Age to the Present
Languages: Human
Patron Deity: Mabwana, the guardians
Pantheon: Southern Aliaanza'nchi deities
Lifestyle: Prairie Nomads
Government: Tribal Chieftains
Clothing:
- Men: Patterned tunic, trousers, sandals
- Women: Head scarf, patterned dress, sandals
Food and Drink: Jerky and Water
Bonus: +1 Nature
PLAYING A HUMAN
Male Names: Faraji, Imamu, Jelani, Jengo, Khamisi, Kibwe, Mosi, Sefu, Tendaji, Zuberi
Female Names: Asha, Chausiku, Furaha, Mchumba, Mwanajuma, Nia, Nuru, Sanaa, Subira, Zuri
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Drow
RACIAL TRAITS
HP: 25 for 1st level +7 for Each Additional Level
Subraces: Snow, West Wood, Mountain, Plains, East Wood, and Peninsular
Height/Weight: Medium (5'6"-6'6")/ Weight: 120-200 lbs
Hair/Eyes: White/ Red
Skintone: Gray (Snow), Slate Gray (West Wood), Blue (Mountain), Indigo (Plains), Purple (East Wood), Black (Peninsular)
Vision: Nocturnal
Adulthood/Middle Age/ Lifespan: 100/500/1000
Weapon Proficiency: Handaxe, Shortbow
Favorite Classes: Warlord/Paladin
CULTURAL
Snow Drow
Location: Northern Ulinawi
Timeline: Late First Age to the Present
Languages: Drow
Patron Deity: Alisi, goddess of life
Pantheon: Northern Ulinawi deities
Lifestyle: Subterranean Clans
Government: Clan Leaders
Clothing:
- Men: Fur cloak, patterned tunic, wool trousers, wool boots
- Women: Fur cloak, patterned tunic, wool trousers, wool boots
Food and Drink: Roasted Meats, Smoked Fish, Wild Berries, and Water
Bonus: +2 Endurance or +2 Fortitude
Mountain Drow
Location: Western and Southern Ulinawi
Timeline: Early Second Age to the Present
Languages: Drow
Patron Deity: Wohali, god of thunder
Pantheon: Western Ulinawi deities
Lifestyle: Subterranean Towns
Government: Warrior Kings
Clothing:
- Men: Wool cloth, leather trousers, leather moccasins
- Women: Wool cloth, patterned dress, leather moccasins
Food and Drink: Jerky, wild berries, cornbread, and herbal tea
Bonus: +2 Intimidate or +2 Will
East Wood Drow
Location: Eastern Ulinawi
Timeline: Early Second Age to the Present
Languages: Drow
Patron Deity: Selu, god of agriculture
Pantheon: Eastern Ulinawi deities
Lifestyle: Subterranean Tribal Confederacies
Government: Tribal Councils
Clothing:
- Men: Wool cloth, leather trousers, leather moccasins
- Women: Wool cloth, patterned dress, leather moccasins
Food and Drink: Roasted Meats, Squash, Cornbread, Beans, and Herbal Tea
Bonus: +2 Insight or +2 Diplomacy
PLAYING A DROW
Male Names: Catahecassa, Hokolesqua, Sequoyah, Lalawethika, Methoataske, Ohiyesa, Shikoba, Tasunka, Tatanka, Wawatum
Female Names: Awinita, Galilahi, Isi, Kawineshawe, Kimimela, Nita, Nonhelema, Shikoba, Tagwanibisan, Winona
![](https://static.wixstatic.com/media/16eb89_884ce25d2fad4b9c835fa42ba5706ea0~mv2.jpg/v1/fill/w_62,h_88,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/16eb89_884ce25d2fad4b9c835fa42ba5706ea0~mv2.jpg)
Orange Dwarves
Location: Western Zezen
Timeline: Middle Third Age to the Present
Languages: Dwarf
Patron Deity: Adorea, god of courage
Pantheon: Western and Northern Zezen deities
Lifestyle: Subterranean Cities
Government: Trade Emperors
Clothing:
- Men: Cloak, Dyed tunic, trousers, leather boots
- Women: Woolen shawl, woolen dress, leather boots
Food and Drink: Roasted Meats and Vegetables, Rye Bread, Gin, and Ale
Bonus: +2 Perception or +2 Insight
Brown Dwarves
Location: Ulinawi, Southern Aliaanza'nchi, and Southern Ocean of Peace
Timeline: Late Third Age to the Present
Languages: Dwarf
Patron Deity: Oreinak, goddess of hunting
Pantheon: Western and Northern Zezen deities
Lifestyle: Subterranean Cities
Government: Trade Emperors
Clothing:
- Men: Cloak, Dyed tunic, trousers, leather boots
- Women: Woolen shawl, woolen dress, leather boots
Food and Drink: Roasted Meats and Vegetables, Rye Bread, Whiskey, and Ale
Bonus: +2 Perception or +2 Athletics
PLAYING A DWARF
Male Names: Amets, Basajaun, Edur, Garaile, Hodei, Ibai, Kemen, Oroitz, Sendoa, Zigor
Female Names: Aintza, Berezi, Erlea, Irati, Lore, Maite, Naia, Oihana, Usoa, Zorion
Elves
RACIAL TRAITS
HP: 25 for 1st level +7 for Each Additional Level
Subraces: Snow, Mountain, Hill, and Wood
Height/Weight: Medium (5'6"-6'6")/ Weight: 120-200 lbs
Hair/Eyes: Black, Red, or Brown/ Brown or Green
Skintone: Gray (Snow), Pale (Mountain), Tan (Hill), or Brown (Wood)
Vision: Diurnal and Nocturnal
Adulthood/Middle Age/ Lifespan: 100/500/1000
Weapon Proficiency: Shortbow, Longsword
Favorite Classes: Ranger/Cleric
CULTURAL
Snow Elves
Location: Northern and Western Si
Timeline: Late First Age to the Present
Languages: Elf, Half-Elf, Gnome
Patron Deity: Qi, god of the sun
Pantheon: Northern Si deities
Lifestyle: Prairie Nomads (North), City-States (West)
Government: Tribal Chieftains (North), Warrior Kings (West)
Clothing:
- Men: Fur Cap, Fur robes, fur boots (North); See Twin River Half-Elves (West)
- Women: Fur Cap, Fur robes, fur boots (North); See Twin River Half-Elves (West)
Food and Drink: Dumplings, Flatbread, and Black Tea
Bonus: +2 Speed or +2 Acrobatics
Hill Elves
Location: Eastern Si
Timeline: Late First Age to the Present
Languages: Elf, Fairy
Patron Deity: Long, god of rain
Pantheon: Eastern Si deities
Lifestyle: Metropoles
Government: Trade Emperors
Clothing:
- Men: Patterned robes, sandals
- Women: Patterned robes, sandals
Food and Drink: Dumplings, Sauted Vegetables, Green Tea, and Rice Wine
Bonus: +2 Diplomacy or +2 Dungeoneering
PLAYING AN ELF
Male Names: Bai, Cheng, Gang, Hong, Jianhong, Kai, Lin, Qiang, Tao, Xun
Female Names: Ai, Juan, Mei, Na, Nuan, Shu, Xiu, Xiulan, Yaling, Yawen
![](https://static.wixstatic.com/media/16eb89_4258e7bec07c46feb42ea2e7f8a9c6d6~mv2.jpg/v1/fill/w_62,h_86,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/16eb89_4258e7bec07c46feb42ea2e7f8a9c6d6~mv2.jpg)
Island Fairies
Location: Western Ocean of Peace
Timeline: Late First Age to the Present
Languages: Fairy, Halfling
Patron Deity: Nature Spirits
Pantheon: Western Ocean of Peace deities
Lifestyle: Subterranean Tribes
Government: Tribal Chieftains
Clothing:
- Men: Patterned tunics, trousers, sandals
- Women: Patterned dresses, sandals
Food and Drink: Spiced Lentils and Green Tea
Bonus: +2 Perception or +2 Nature
Farthings
RACIAL TRAITS
HP: 25 for 1st level +7 for Each Additional Level
Subraces: None
Height/Weight: Medium (5'-5'5")/ Weight: 120-200 lbs
Hair/Eyes: Black/ Brown
Skintone: Tan
Vision: Diurnal
Adulthood/Middle Age/ Lifespan: 50/100/300
Weapon Proficiency: Spear, Short Bow
Favorite Classes: Warlord/Warlock
CULTURAL
Location: Southwest Tea Ocean
Timeline: Middle Third Age to the Present
Languages: Human, Elf
Patron Deity: Shui, goddess of the sea
Pantheon: Easter Aliaanza'nchi and Southern Si deities
Lifestyle: Tribal Villages
Government: Tribal Chieftains
Clothing:
- Men: Head wrap, dyed robes, sandals
- Women: Head wrap, dyed robes, sandals
Food and Drink: Peanut Chicken Stew, Flat Bread, Cola and Palm Wine
Bonus: +1 Nature
PLAYING A FARTHING
Male Names: Faraji, Imamu, Jelani, Jengo, Khamisi, Kibwe, Mosi, Sefu, Tendaji, Zuberi
Female Names: Asha, Chausiku, Furaha, Mchumba, Mwanajuma, Nia, Nuru, Sanaa, Subira, Zuri
![](https://static.wixstatic.com/media/16eb89_f881c10c7ebe4323970008e95cb47c7a~mv2.jpg/v1/fill/w_62,h_93,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/16eb89_f881c10c7ebe4323970008e95cb47c7a~mv2.jpg)
Plains Gnomes
Location: Eastern Zezen
Timeline: Early Third Age to the Present
Languages: Gnome
Patron Deity: Teli, goddess of the winter
Pantheon: Eastern Zezen deities
Lifestyle: Subterranean Towns
Government: Trade Emperors
Clothing:
- Men: Dyed tunic, trousers, leather boots
- Women: Woolen shawl, patterned tunic, dyed skirt, leather boots
Food and Drink: Vegetable Stews and Vodka
Bonus: +2 Endurance or +2 Will
Mountain Gnomes
Location: Southeast Zezen
Timeline: Early Third Age to the Present
Languages: Gnome, Dwarf. Half-Elf
Patron Deity: Nap, god of the sun
Pantheon: Eastern Zezen deities
Lifestyle: Subterranean Towns
Government: Dukes
Clothing:
- Men: Dyed tunic, trousers, leather boots
- Women: Woolen shawl, patterned tunic, dyed skirt, leather boots
Food and Drink: Pork Sausages, Rye Bread, and Ale
Bonus: +2 Endurance or +2 Intimidate
Goblins
RACIAL TRAITS
HP: 25 for 1st level +7 for Each Additional Level
Subraces: Island, Mountain, and Jungle
Height/Weight: Medium (5'6"-6'6")/ Weight: 120-200 lbs
Hair/Eyes: Black/ Red
Skintone: Green (Island), Black (Mountain), or Dark Green (Jungle)
Vision: Nocturnal
Adulthood/Middle Age/ Lifespan: 100/500/1000
Weapon Proficiency: Great Club, Mace
Favorite Classes: Wizard/Paladin
CULTURAL
Island Goblins
Location: Goblin Isles
Timeline: Early Third Age to the Present
Languages: Goblin
Patron Deity: Phaqcha, goddess of feminine beauty
Pantheon: Northern Hattun deities
Lifestyle: Island Villages
Government: Tribal Chieftains
Clothing:
- Men: Loin cloth
- Women: Loin cloth
Food and Drink: Beans, Squash, Cornbread, and Coconut Milk
Bonus: +4 Religion
Jungle Goblins
Location: Eastern Hattun
Timeline: Middle First Age to the Present
Languages: Goblin
Patron Deity: Para, god of rain
Pantheon: Eastern Hattun deities
Lifestyle: Subterranean Towns
Government: Tribal Chieftains
Clothing:
- Men: Loin cloth
- Women: Loin cloth
Food and Drink: Hand Pies, Sweet Potato, Roasted Meats, and Water
Bonus: +4 Stealth
![](https://static.wixstatic.com/media/16eb89_19a711bfcd1c4b57b901f5d12a45dcaa~mv2.jpg/v1/fill/w_62,h_93,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/16eb89_19a711bfcd1c4b57b901f5d12a45dcaa~mv2.jpg)
Half-Elves
RACIAL TRAITS
HP: 25 for 1st level +7 for Each Additional Level
Subraces: Mountain, Coastal, Twin River, Delta, and Desert
Height/Weight: Medium (5'6"-6'6")/ Weight: 120-200 lbs
Hair/Eyes: Black/ Brown or Green
Skintone: Tan
Vision: Diurnal and Nocturnal
Adulthood/Middle Age/ Lifespan: 20/80/160
Weapon Proficiency: Scimitar, Crossbow
Favorite Classes: Rogue/Cleric
CULTURAL
Mountain Half-Elves
Location: White Mountains (West Si)
Timeline: Middle Second Age to the Present
Languages: Half-Elf, Dwarf, Gnome
Patron Deity: Rum, god of lightning
Pantheon: Western Si deities
Lifestyle: Mountain Fortresses
Government: Trade Emperors
Clothing:
- Men: Head wrap, dyed robes, sandals
- Women: Head wrap, dyed robes, sandals
Food and Drink: Grilled Lamb, Flatbread and Hummus, and White Wine
Bonus: +1 AC or +1 Diplomacy
Coastal Half-Elves
Location: Mediator Sea Coasts (South Zezen, North Aliaanza'nchi, and West Si)
Timeline: Late Second Age to the Present
Languages: Half-Elf, Human, Dwarf
Patron Deity: Yarah, goddess of war
Pantheon: Western Si deities
Lifestyle: City-States
Government: Warrior Kings
Clothing:
- Men: Head wrap, dyed robes, sandals
- Women: Head wrap, dyed robes, sandals
Food and Drink: Grilled Lamb, Flatbread and Hummus, and White Wine
Bonus: +1 Religion or +1 Nature
Delta Half-Elves
Location: Miseer (Northeast Aliaanza'nchi)
Timeline: Late Second Age to the Present
Languages: Half-Elf, Human, Dwarf
Patron Deity: Yin, god of death
Pantheon: Western Si deities
Lifestyle: City-States
Government: Warrior Kings
Clothing:
- Men: Head wrap, dyed robes, sandals
- Women: Head wrap, dyed robes, sandals
Food and Drink: Grilled Duck, Flatbread and Hummus, and Beer
Bonus: +1 Dungeoneering or +1 Insight
![](https://static.wixstatic.com/media/16eb89_42c2bf5166e443f1ae9c861823055644~mv2_d_1280_1755_s_2.jpg/v1/fill/w_62,h_93,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/16eb89_42c2bf5166e443f1ae9c861823055644~mv2_d_1280_1755_s_2.jpg)
Fey Halflings
Location: Central Ocean of Peace
Timeline: Late First Age to the Present
Languages: Halfling
Patron Deity: Hutan, god of the jungle
Pantheon: Western Ocean of Peace deities
Lifestyle: Island Tribes
Government: Tribal Chieftains
Clothing:
- Men: Patterned skirts, sandals
- Women: Patterned skirts, sandals
Food and Drink: Tuna, Octopus, and Coconut Milk
Bonus: +2 Stealth or +2 Nature
Earth Halflings
Location: Central Ocean of Peace
Timeline: Late First Age to the Present
Languages: Halfling
Patron Deity: Aniwaniwa, god of dreams
Pantheon: Southern Ocean of Peace deities
Lifestyle: Sedentary Tribes
Government: Tribal Chieftains
Clothing:
- Men: Patterned skirts, sandals
- Women: Patterned skirts, sandals
Food and Drink: Macadamia Nuts, Grilled Meats, and Water
Bonus: +2 Endurance or +2 Nature
Half-Orcs
RACIAL TRAITS
HP: 25 for 1st level +7 for Each Additional Level
Subraces: Island and Jungle
Height/Weight: Medium (5'6"-6'6")/ Weight: 120-200 lbs
Hair/Eyes: Black/ Brown or Red
Skintone: Brown
Vision: Diurnal and Nocturnal
Adulthood/Middle Age/ Lifespan: 20/80/160
Weapon Proficiency: Greataxe, Falchion
Favorite Classes: Rogue/Warlock
CULTURAL
Island Half-Orcs
Location: Goblin Isles
Timeline: Late Third Age to the Present
Languages: Human, Dwarf
Patron Deity: Kondoo Dume, god of justice
Pantheon: Western Aliaanza'nchi deities
Lifestyle: Island Villages
Government: Pirate Captains
Clothing:
- Men: Dyed tunic, cotton trousers, leather boots
- Women: Dyed tunic, patterned skirt, sandals
Food and Drink: Grilled meats, Rice and Beans, and Rum
Bonus: +2 Diplomacy or +2 Arcana
PLAYING A HALF-ORC
Male Names: Amets, Basajaun, Edur, Garaile, Hodei, Ibai, Kemen, Oroitz, Sendoa, Zigor
Female Names: Aintza, Berezi, Erlea, Irati, Lore, Maite, Naia, Oihana, Usoa, Zorion
![](https://static.wixstatic.com/media/16eb89_2364224965c643cb8952a29b54030416~mv2.jpg/v1/fill/w_62,h_93,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/16eb89_2364224965c643cb8952a29b54030416~mv2.jpg)
Humans
RACIAL TRAITS
HP: 25 for 1st level +7 for Each Additional Level
Subraces: Blue, Ivory, Red, Gold, Green, and Brown
Height/Weight: Medium (5'6"-6'6")/ Weight: 120-200 lbs
Hair/Eyes: Black/ Brown
Skintone: Tan-Dark Brown
Vision: Diurnal
Adulthood/Middle Age/ Lifespan: 20/40/80
Weapon Proficiency: Spear, Javelin
Favorite Classes: Fighter/Warlord
CULTURAL
Blue Humans
Location: Northern Aliaanza'nchi
Timeline: Late Second Age to the Present
Languages: Human, Dwarf, Half-Elf
Patron Deity: Nyeusi, goddess of the night
Pantheon: Northern Aliaanza'nchi deities
Lifestyle: Desert nomads
Government: Tribal Chieftains
Clothing:
- Men: Head wrap, dyed robes, sandals
- Women: Head wrap, dyed robes, sandals
Food and Drink: Sheep and Camel Stew, Flat Bread, and Mint Tea
Bonus: +1 Endurance
East Ivory Humans
Location: East Aliaanza'nchi
Timeline: Early Third Age to the Present
Languages: Human, Half-Elf, Elf
Patron Deity: Nyeupe, goddess of the day
Pantheon: Western Aliaanza'nchi deities
Lifestyle: Ciy-States
Government: Warrior Kings
Clothing:
- Men: Head wrap, dyed robes, sandals
- Women: Head wrap, dyed robes, sandals
Food and Drink: Peanut Chicken Stew, Flat Bread, Cola and Palm Wine
Bonus: +1 Intimidate
Gold Humans
Location: West Aliaanza'nchi
Timeline: Early First Age to the Present
Languages: Human, Half-Elf, Elf
Patron Deity: Nyeupe, goddess of the day
Pantheon: Eastern Aliaanza'nchi deities
Lifestyle: Ciy-States
Government: Warrior Kings
Clothing:
- Men: Patterned Cloth, sandals
- Women: Head wrap, patterned robes, sandals
Food and Drink: Grilled Lamb and Coffee
Bonus: +1 Diplomacy
Brown Humans
Location: Ulinawi, Goblin Isles, Hattun
Timeline: Late Third Age to the Present
Languages: Dwarf
Patron Deity: Nyeupe, goddess of the day
Pantheon: Western Aliaanza'nchi deities
Lifestyle: (See Fur Dwarves)
Government: (See Fur Dwarves)
Clothing: (See Fur Dwarves)
Food and Drink: (See Fur Dwarves)
Bonus: +1 Athletics