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Prelude
After the events of the Spessartite-Jabalina Wars, the dwarves of Ulinawi gained power in the world. Their nation grew beyond their western border of the Father of Waters all the way across the Vast Plains and the Mountains of Stone to the coast of the Ocean of Peace. After seventy-five years of independence, the dwarves of Northern Larrunana and Southern Larrunana were headed towards war. Since before the revolution, the dwarves of Larrunana imported slaves from Aliaanza’nchi. Shortly after the end of the Spessartite-Jabalina Wars, the dwarves of Northern Larrunana replaced slave labor with machinery; replacing farm fields with factories. In the south, the dwarves continued their slave practices under the influence of an underground movement of vampires to continue the archaic practice. During the 3850’s the anti-slave protesters pushed their leaders to the front of Larrunana politics and in 3860, Stewart Aita took office. The southern counties of Larrunana declared open rebellion and a civil war began.
The party members begin the campaign as members of the Pink Detective Agents- a group of detectives-for-hire. Their campaign begins with minor missions in investigating issues related to the war and lead to an ultimate showdown against the demon Civil War herself.
The timeline of this campaign takes place over a 4 year period beginning in Winter of 3861 and ending in the Spring of 3865. Instead of the “mission of the week” style, this campaign is more open-world giving the party the task of choosing where to investigate and travel to for their investigations. There is still however a schedule- of sorts- in the form of mission prompts sent by Fox (letters carried by foxes from the Pink Detective Agency) to the party which they have the option of accepting or declining based on their available time. As such, there is included below a list of counties in Larrunana and the rebelling faction as well as neighboring countries. There are also “worm hole” (literal holes dug by giant worms which characters ride worms through to travel from one location to another rapidly) maps that show where worms can take players to and from. There are also other lists of events and locations that may be of help.
Loyalist Counties and Cities
Rebel Counties and Cities
Nagusia
Berdea
Nuevo Herrixka
Muino
- Harrizko (Wormhole)
Marea
Labar
Nuevo Eborekon
- Nuevo Eborekon City (Wormhole)
Oihan
- Senidetasun (Wormhole)
Nuevo Tunika
- Lanberria (Wormhole)
West Birjina
Handi
- Estugune (Wormhole)
Onabia
- Maldatsu (Wormhole)
- Kometen (Wormhole)
Hoberen
- Gaztelua
Tealur
Ur
Gorri
- Luratsegina (Wormhole)
Lotan
- Tipula Basa (Wormhole)
Aliatu Territory
Ibai
Haize
Tindagai Territory
Gari Territory
Garai Territory
- Gazia Aintzira
Haizekaitz
Ehizatu Territory
Armarria
- Gizon Librea
Border Counties and Cities
Pertsona
Matxinatu
- Aliatu City* (Wormhole)
- Jauregi (Wormhole)
Geroaldi
Kanoak
- Paladin City
Nuevo Arrananoma Territory
- Fede Santua
Birjina
- Aberatsa* (Wormhole)
North Gizon
- Sagar (Wormhole)
- Orgatz (Wormhole)
South Gizon
- Gizakiaren
Bordari
- Santos (Wormhole)
Loreak
- Ur Gozoa
Mendixka
- New Pyramid
Biltzailea
- Mugitu
Nagusiak
Behera
Guda
- Crescent City
Drow Territory
Lagun
- Belaze
- Dotore
- Soilune
Streetwise Loyalist Counties
West
Aliatu Territory
- Nimipu Villages
- Adanudo Villages
- Semoni Villages
- Dwarf Frontier Forts
Haizekaitz
- Dwarf Cattle Ranches
Armarria
- Wormhole Construction
- Dwarf/Elf Fishing Towns
- Deep Gnomes Towns
- Gadaquali Villages
Ehizatu Territory
- Dwarf Cattle Ranches
- Wayaha Villages
- Mateviya Villages
- Dwarf Frontier Forts
Gari Territory
- Aligosu Villages
- Nuguwiyusu Villages
- Goga Villages
- Asgaya Villages
- Dwarf Frontier Forts
Garai Territory
- Asgosdi Villages
- Tsiyuusdi Villages
- Nuya Villages
- Wayaha Villages
- Dwarf Cleric Settlements
Tindagai Territory
- Dwarf Cattle Ranches
- Dwarf Frontier Forts
Ibai
- Dwarf Grain Farms
Haize
- Dwarf Grain Farms
Aliatu Territory
- Nimipu Villages
- Adanudo Villages
- Semoni Villages
- Dwarf Frontier Forts
West (cont.)
Haizekaitz
- Dwarf Cattle Ranches
Armarria
- Wormhole Construction
- Dwarf/Elf Fishing Towns
- Deep Gnomes Towns
- Gadaquali Villages
Ehizatu Territory
- Dwarf Cattle Ranches
- Wayaha Villages
- Mateviya Villages
- Dwarf Frontier Forts
Gari Territory
- Aligosu Villages
- Nuguwiyusu Villages
- Goga Villages
- Asgaya Villages
- Dwarf Frontier Forts
Garai Territory
- Asgosdi Villages
- Tsiyuusdi Villages
- Nuya Villages
- Wayaha Villages
- Dwarf Cleric Settlements
Tindagai Territory
- Dwarf Cattle Ranches
- Dwarf Frontier Forts
Ibai
- Dwarf Grain Farms
Haize
- Dwarf Grain Farms
Central
Ur
- Dwarf River Towns
- Longbow School
Tealur
- Dwarf Grain Farms
Kanoak
- Dwarf River Towns
Gorri
- Dwarf River Towns
Central (cont.)
Lotan
- Steward Aita’s Home
- Dwarf River Towns
- Uganawuiditlu Towns
- Inali Towns
Handi
- Dwarf Pig Farms
Geroaldi
- Dwarf Grain Farms
Onabia
- Dwarf Factory Towns
Hoberen
- Dwarf Ranger Villages
East
Nagusia
- Dwarf Fishing Towns
- Dwarf Logging Towns
Berdea
- Dwarf Logging Towns
Nuevo Herrixka
- Dwarf Logging Towns
Muino
- Dwarf Factory Towns
Marea
- Dwarf Fishing Towns
Labar
- Dwarf Fishing Towns
Nuevo Eborekon
- Dwarf Factory Towns
- Inadu Towns
- NEC (Largest City)
- Gangs
- Vampires
Oihan
- Dwarf Factory Towns
Nuevo Tunika
- Dwarf Factory Towns
- Warlord School
West Birjina
- Dwarf Ranger Villages
Pertsona
- Dwarf Factory Towns
Matxinatu
- Dwarf Factory Towns
- Aliatu City (Capital)
Streetwise Rebel Counties
West
Nuevo Arrananoma Territory
- Dwarf Cattle Ranches
- Agatanahi Villages
- Degalogesu Villages
- Gaduhu Villages
- Nagoliguna Villages
- Atalesdi Villages
- Dwarf Frontier Forts
Drow Territory
- Usdagalu Villages
- Tsisduna Villages
- Geyatahi Villages
- Ochese Villages
- Bounty Hunters & Thieves
Lagun
- Dwarf Cattle Ranches
- Deep Gnome Towns
Central
Behera
- Dwarf Pig Farms
Guda
- Dwarf Slave Plantations
- Crescent City (Largest Port)
- Vampires
Central (cont.)
Mendixka
- Dwarf Slave Plantations
Nagusiak
- Dwarf Slave Plantations
- Vampires
Biltzailea
- Dwarf Slave Plantations
- Vampires
East
Birjina
- Dwarf Slave Plantations
- Dwarf Ranger Villages
- Aberatsa (Capital)
North Gizon
- Dwarf Slave Plantations
- Dwarf Ranger Villages
South Gizon
- Dwarf Slave Plantations
Bordari
- Dwarf Slave Plantations
- Vampire
Loreak
- Dwarf Slave Plantations
- Dwarf Fishing Villages
Streetwise Astigarraknana Counties
West
North
- Asiyuwi Villages
- Uyutlu Villages
South
- Golanu Villages
- Dwarf Frontier Forts
Central
North
- Asiyuwi Villages
South
- Asgaya Villages
- Alitludodi Villages
- Dwarf Cattle Ranches
East
North
- Asiyuwi Villages
South
- Udali Villages
- Usdiyegu Villages
- Dwarf Towns
Streetwise Arrananoma Counties
North
- Nagoliguna Villages
- D Gnome Frontier Forts
Central
- D Gnome Towns
- Udodaulosiyu Villages
- Inage Villages
- Galiquogi Villages
- Ulogili Villages
South
- Sapote Villages
- Utsoasetanu Villages
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Pinker Detective Missions
Winter 3861
Inauguration
Plot: The detectives must help the undercover newly elected steward enter the Larrunana capital in secret. Along the carriage ride from Jauregi to Aliatu City, the party and the steward are ambushed by vampires.*
Spring 3861
Battle of Fort Pleasant
Plot: Rebel militia are bombarding a loyalist fort in the harbor of Gizakiaren. After 24 hours of constant artillery fire, the fort surrenders.
Summer 3861
Battle of the Forgotten Cause
Plot: Loyalist and rebel armies clash for the first time. Rebel Victory.
Ezazigun Affair
Plot: Loyalist General Eman must cross a river from Lotan into Geroaldi and capture a river town on the other side of the river.
Winter 3862
Monitor
Plot: Loyalist forces launch their first armored destroyer ship.
Battle of Lukewarm Ridge
Plot: Loyalist forces push into rebel territory in the Western Theatre. Loyalist Victory.
Spring 3862
Battle of the Peace
Plot: General Eman engages in his first major battle of the war against a massive rebel army. Loyalist victory.
Summer 3862
Aligosu Uprising
Plot: Aligosu Drow in the Aliatu Territory attack and burn dwarf settlements there.
Second Battle of the Forgotten Cause
Plot: Loyalist and Rebel armies clash again in the Eastern Theatre. Rebel Victory.
Battle of Swift Water
Plot: A rebel army is invading Loyalist territory but has been cut off from escape by a loyalist army twice its number. Draw.
Autumn 3862
Battle of Peace Chief Town
Plot: Loyalist forces attempt to besiege the rebel capital and engage the rebels at the outer defenses of the city. Rebel Victory.
Winter 3863
Transcontinental Wormhole
Plot: Ground is broken in Armarria for the building of the first worm hole designed to bridge the Ocean of Peace and the Santos Ocean.
Draft Dodgers
Plot: When Steward Aita signs a law drafting Larrunana citizens into military service, riots ensue in Nuevo Eborekon.
Spring 3863
Four Sin’s Raiders
Plot: The rebel renegade cavalry have attacked a burned the county seat in Haize.
Battle of Advisory Village
Plot: A rebel army challenges a loyalist army twice its size resulting in victory, but at the loss of the charismatic rebel cavalry commander. Rebel Victory.
Summer 3863
Battle of Winged Victory
Plot: A second rebel attempt at invading loyalist territory climaxes at the town of Winged Victory where for three days the rebel army attempts to breach the loyalist army standing between the rebels and the nation’s capital. Loyalist Victory.
Winter 3864
Long Walk of the Degalogesu
Plot: Larrunana soldiers escort Degalogesu Drow from their traditional homelands in Southwest Larrunana to a reservation three hundred miles away.
The Great Escape
Plot: 100 Loyalist prisoners of war escape a rebel prison camp.
Spring 3864
Battle of the Wilderness
Plot: In an attempt to prevent the rebel army from escaping, the new commander-in-chief- General Eman- sets fire to the forest of northern Birjina during a massive battle against rebel forces. Draw.
Summer 3864
Battle of the Crater
Plot: Underneath the defensive walls of the rebel capital, loyalist forces have place explosives in the hopes of blasting through the rebel defenses. After setting off the explosives, the loyalists rush a massive army of soldiers forward to find the wall has only partially been destroyed. Draw.
Fall 3864
March to the Sea
Plot: Loyalist General Moztu is pushing deep through rebel territory with the goal of breaking the rebelling counties in half. Along the way, he burns farms, liberates slaves, and destroys anything the rebel armies may use in the war.
Tsiyuusdi Massacre
Plot: Seven hundred Larrunanan cavalry massacre a village of two hundred Tsiyuusdi Drow making camp for the winter.
Spring 3865
Evacuation Day
Plot: With the largest rebel army on the run, the rebel capital is evacuated and set a flame. the demon Civil War makes the burning city her headquarters. The detectives must engage in a final showdown against the demon.*
War’s End
Plot: The commander of the largest rebel army surrenders to General Eman. Less than a week later, Steward Aita is assassinated by a vampire rebel inside of a theatre in the capital. Two weeks later, a Pinker Detectives locate the vampire and slay him.*
*Denotes Required Mission
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Non-Player Characters
Loyalist Military
3861-63
Army
- Heavy Infantry: Chainmail, Tunic, Wool Trousers, Leather Boots; Longspear, Shortsword
- Light Infantry: Cloth Armor, Tunic, Wool Trousers, Leather Boots; Crossbow, Shortsword
- Medium Cavalry (Lancers): Ponies, Cloth Armor, Tunic, Wool Trousers, Riding Boots; Longspear, Scimitar
- Light Cavalry: Wolfhounds, Cloth Armor, Tunic, Wool Trousers, Riding Boots; Hand Crossbow, Scimitar
- Medium Artillery: Hide Armor, Tunic, Wool Trousers, Leather Boots, Gaiters; Onager, Handaxe, Dagger
- Light Artillery: Hide Armor, Tunic, Wool Trousers, Leather Boots, Gaiters; Ballista, Handaxe, Dagger
Navy
- Corvettes: 2 Decks, 10 Ballista
- Destroyers: 1 Deck, 1 Ballista
- Cruisers: 0 Decks, 0 Artillery
- Marines: Leather Armor, Tunic, Wool Trousers, Leather Boots; Battleaxe, Handaxe
3863-65
Army
- Heavy Infantry: Chainmail, Tunic, Wool Trousers, Leather Boots, Gaiters; Longsword, Shortsword
- Light Infantry: Cloth Armor, Tunic, Wool Trousers, Leather Boots, Leggings; Longbow, Shortsword
- Light Cavalry: Wolfhounds, Cloth Armor, Tunic, Wool Trousers, Riding Boots; Hand Crossbow, Scimitar
- Heavy Artillery: Hide Armor, Tunic, Wool Trousers, Leather Boots, Gaiters; Trebuchet, Handaxe, Dagger
- Medium Artillery: Hide Armor, Tunic, Wool Trousers, Leather Boots, Gaiters; Onager, Handaxe, Dagger
- Light Artillery: Hide Armor, Tunic, Wool Trousers, Leather Boots, Gaiters; Scorpion, Handaxe, Dagger
Navy
- Frigates: 3 Decks, 24 Ballista
- Corvettes: 2 Decks, 12 Ballista
- Destroyers: 1 Deck, 1 Ballista
- Cruisers: 0 Decks, 0 Artillery
- Marines: Leather Armor, Tunic, Wool Trousers, Leather Boots, Gaiters; Battleaxe, Handaxe
Rebel Military
3861-63
Army
- Heavy Infantry: Chainmail, Tunic, Wool Trousers, Leather Boots; Longspear, Shortsword
- Light Infantry: Cloth Armor, Tunic, Wool Trousers, Leather Boots; Crossbow, Shortsword
- Medium Cavalry (Lancers): Ponies, Cloth Armor, Tunic, Wool Trousers, Riding Boots; Longspear, Scimitar
- Light Cavalry: Wolfhounds, Cloth Armor, Tunic, Wool Trousers, Riding Boots; Hand Crossbow, Scimitar
- Medium Artillery: Hide Armor, Tunic, Wool Trousers, Leather Boots, Gaiters; Onager, Handaxe, Dagger
- Light Artillery: Hide Armor, Tunic, Wool Trousers, Leather Boots, Gaiters; Ballista, Handaxe, Dagger
Navy
- Corvettes: 2 Decks, 10 Ballista
- Destroyers: 1 Deck, 1 Ballista
- Cruisers: 0 Decks, 0 Artillery
3863-65
Army
- Heavy Infantry: Cloth Armor, Tunic, Wool Trousers, Leather Boots; Longspear, Shortsword
- Light Infantry: Cloth Armor, Tunic, Wool Trousers, Leather Boots; Crossbow, Shortsword
- Medium Cavalry (Lancers): Donkeys, Cloth Armor, Tunic, Wool Trousers, Riding Boots; Longspear, Scimitar
- Light Cavalry: Dismounted, Cloth Armor, Tunic, Wool Trousers, Riding Boots; Hand Crossbow, Scimitar
- Medium Artillery: Hide Armor, Tunic, Wool Trousers, Leather Boots, Gaiters; Onager, Handaxe, Dagger
- Light Artillery: Hide Armor, Tunic, Wool Trousers, Leather Boots, Gaiters; Ballista, Handaxe, Dagger
Navy
- Corvettes: 2 Decks, 12 Ballista
- Destroyers: 1 Deck, 1 Ballista
- Cruisers: 0 Decks, 0 Artillery
Orders of Battle
Battle of Fort Pleasant
Date: Spring 3861
Loyalist Garrison
- 85 Marines
Rebel Militia (Victorious)
- 400 Medium Artillery
First Battle of the Forgotten Cause
Date: Summer 3861
Loyalist Army
- 8200 Heavy Infantry
- 150 Marines
- 1000 Militia
- 150 Light Cavalry
- 107 Light Artillery
Rebel Army (Victorious)
- 10,850 Heavy Infantry
- 450 Light Infantry
- 2550 Light Cavalry
- 180 Light Artillery
Battle of Lukewarm Ridge
Date: Winter 3862
Loyalist Army (Victorious)
- 4750 Heavy Infantry
- 1100 Light Cavalry
- 150 Light Artillery
Rebel Army
- 5150 Heavy Infantry
- 1300 Light Infantry
- 3200 Light Cavalry
- 140 Light Artillery
Battle of the Peace
Date: Spring 3862
Loyalist Forces (Victorious)
- 35,000 Heavy Infantry
- 3000 Medium Cavalry
- 50 Medium Artillery
- 210 Light Artillery
(Reinforcements)
- 17,500 Heavy Infantry
- 400 Light Infantry
- 1500 Medium Cavalry
- 20 Medium Artillery
- 100 Light Artillery
Rebel Forces
- 32,400 Heavy Infantry
- 400 Heavy Cavalry
- 2800 Medium Cavalry
- 144 Medium Artillery
- 20 Light Artillery
Second Battle of the Forgotten Cause
Date: Summer 3862
Loyalist Forces
- 61,200 Heavy Infantry
- 800 Light Infantry
- 7000 Medium Cavalry
- 75 Medium Artillery
- 480 Light Artillery
Rebel Forces (Victorious)
- 37,500 Heavy Infantry
- 500 Light Infantry
- 2300 Medium Cavalry
- 225 Medium Artillery
Battle of Swift Water
Date: Summer 3862
Loyalist Forces (Draw)
- 60,500 Heavy Infantry
- 1500 Light Infantry
- 5000 Medium Cavalry
- 95 Medium Artillery
- 440 Light Artillery
Rebel Forces (Draw)
- 24,400 Heavy Infantry
- 150 Light Infantry
- 2000 Medium Cavalry
- 1 Heavy Artillery
- 45 Medium Artillery
- 40 Light Artillery
Battle of Peace Chief Town
Date: Autumn 3862
Loyalist Forces
- 91,700 Heavy Infantry
- 1800 Light Infantry
- 8400 Medium Cavalry
- 128 Medium Artillery
- 585 Light Artillery
Rebel Forces (Victorious)
- 52,600 Heavy Infantry
- 300 Light Infantry
- 5900 Medium Cavalry
- 9 Heavy Artillery
- 300 Medium Artillery
- 191 Light Artillery
Battle of Advisory Village
Date: Spring 3863
Loyalist Forces
- 101,200 Heavy Infantry
- 1600 Light Infantry
- 8700 Medium Cavalry
- 6 Heavy Artillery
- 135 Medium Artillery
- 302 Light Artillery
Rebel Army (Victorious)
- 42,000 Heavy Infantry
- 300 Light Infantry
- 3100 Medium Cavalry
- 274 Medium Artillery
- 62 Light Artillery
Battle of Winged Victory
Date: Summer 3863
Loyalist Forces (Victorious)
- 72,900 Heavy Infantry
- 900 Light Infantry
- 9200 Medium Cavalry
- 9 Heavy Artillery
- 123 Medium Artillery
- 692 Light Artillery
Rebel Forces
- 49,200 Heavy Infantry
- 300 Light Infantry
- 7700 Medium Cavalry
- 300 Light Cavalry
- 8 Heavy Artillery
- 317 Medium Artillery
- 28 Light Artillery
Battle of the Wilderness
Date: Spring 3864
Loyalist Forces (Draw)
- 83,300 Heavy Infantry
- 2200 Light Infantry
- 350 Heavy Cavalry
- 12,000 Medium Cavalry
- 350 Light Cavalry
- 26 Heavy Artillery
- 89 Medium Artillery
- 944 Light Infantry
Rebel Forces (Draw)
- 29,000 Heavy Infantry
- 600 Light Infantry
- 5900 Medium Cavalry
- 228 Medium Artillery
- 75 Light Artillery
Battle of the Crater
Date: Summer 3864
Loyalist Forces
- 6400 Heavy Infantry
- 250 Light Infantry
- 250 Light Cavalry
- 5 Heavy Artillery
- 59 Light Artillery
Rebel Forces (Victorious)
- 4700 Heavy Infantry
- 1 Heavy Artillery
- 22 Medium Artillery
- 7 Light Artillery
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Found Items
Loyalist Cities
Magic Shops
- Songbooks: Brown Human, West Yellow Dwarf, West Orange Dwarf, Northeast Fur Dwarf
- Spellbooks: Dwarf, Human, Drow
- Ritual Books: Dwarf, Drow
- Other: Magic Hat, Magic Book, Magic Kit
General Store
- Weapons: Handaxe, Shortbow, Dagger
- Clothing/Armor: Bowler Hat, Cowboy Hat, Bandana, Cloak, Wool Tunic, Cotton Tunic, Wool Trousers, Cotton Trousers, Leather Boots, Leather Shoes, Gaiters, Riding Boots
- Mounts/Vehicles: Sheepdog, Fell Pony, Quarter Horse, Kayak, Row Boat, Cart, Wagon
- Packs, Kits, and Books: Backpack, External Frame Pack, Saddle Bag, Calligraphy Kit, Orientation Kit, Canteen
- Food/Drink: Whiskey, Gin, Brandy, Lager, Stout, Ale, Hard Cider, Sasparilla, Root Beer; Flour, Sugar, Milk, Eggs, Coffee, Bacon, Beans, Potatoes, Rock Candy, Lemon Drops, Saltwater Taffy, Licorice
Music Store
- Instruments: Guitar, Mandolin, Violin, Banjo
Book Store
- Books: Fur Dwarf History, Orange Dwarf History, Black Dwarf History, Yellow Dwarf History, Red Dwarf History, Self-Help, Political Science Text, Wilderness Survival, Ulinawi Wildlife, Yellow Dwarf Religious Book, Orange Dwarf Religious Book, Red Dwarf Religious Book, Eastern Wood Drow Ethnographic Text, Larrunana Atlas
Government Buildings
- Depends on Size of Settlement (Can include capitol buildings, governors' mansions or town halls, etc.); Will always include at least 1 jail, at least 1 legislative building, at least 1 court house, and at least 1 executive building.
Sports Stadium
- Based on local culture: West- rodeo chute; Central- shooting range; East- boxing ring
Hospital
- Items: First Aid Kit
Local Park
- Flora and Fauna of region
Taverns
- Food: Beef steak with baked beans and biscuits
- Drinks: Whiskey, Gin, Lager, Stout, Ale, Hard Cider, Sarsaparilla
University
- Colleges: Wizard School, Bard School, Cleric School, Medical School, Law School
Local Temple
- Can Include any number of Dwarven Deities
Residential Districts
- Central Red Dwarf, West Yellow Dwarf, Fur Dwarf, River Hill Elf, Free Brown Human
Nearby Farms
- Livestock: Cattle Ranches, Pig Farms, Horse and Pony Farms, Sheep and Goat Farms, Chicken Farms
- Crops: Wheat Fields, Corn Fields, Apple Orchards
Loyalist Cities
Magic Shops
- Songbooks: Brown Human, West Yellow Dwarf, West Orange Dwarf, Southeast Fur Dwarf
- Spellbooks: Dwarf, Human
- Ritual Books: Dwarf
- Other: Magic Hat, Magic Book, Magic Kit
General Store
- Weapons: Handaxe, Shortbow, Dagger
- Clothing/Armor: Bandana, Cloak, Cotton Tunic, Cotton Trousers, Leather Boots, Leather Shoes, Gaiters, Riding Boots
- Mounts/Vehicles: Sheepdog, Bloodhound, Fell Pony, Quarter Horse, Kayak, Row Boat, Cart, Wagon
- Packs, Kits, and Books: Backpack, External Frame Pack, Saddle Bag, Calligraphy Kit, Orientation Kit, Canteen
- Food/Drink: Whiskey, Gin, Brandy, Tequila, Lager, Stout, Ale, Hard Cider, Sasparilla, Root Beer; Flour, Sugar, Milk, Eggs, Chickory, Bacon, Beans, Potatoes, Rock Candy, Lemon Drops, Licorice
Music Store
- Instruments: Guitar, Mandolin, Violin, Banjo
Book Store
- Books: Fur Dwarf History, Orange Dwarf History, Black Dwarf History, Yellow Dwarf History, Red Dwarf History, Self-Help, Political Science Text, Wilderness Survival, Ulinawi Wildlife, Yellow Dwarf Religious Book, Orange Dwarf Religious Book, Red Dwarf Religious Book, Eastern Wood Drow Ethnographic Text, Larrunana Atlas
Government Buildings
- Depends on Size of Settlement (Can include capitol buildings, governors' mansions or town halls, etc.); Will always include at least 1 jail, at least 1 legislative building, at least 1 court house, and at least 1 executive building.
Sports Stadium
- Based on local culture: West- rodeo chute; Central- rodeo chute; East- horse race tracks
Hospital
- Items: First Aid Kit
Local Park
- Flora and Fauna of region
Taverns
- Food: Fried Chicken with Mashed Potatoes and Gravy
- Drinks: Whiskey, Gin, Tequila, Lager, Stout, Ale, Hard Cider, Sarsaparilla
University
- Colleges: Wizard School, Bard School, Cleric School, Medical School, Law School
Local Temple
- Can Include any number of Dwarven Deities
Residential Districts
- Central Red Dwarf, West Yellow Dwarf, Fur Dwarf
Nearby Farms
- Livestock: Cattle Ranches, Pig Farms, Horse and Pony Farms, Sheep and Goat Farms, Chicken Farms
- Crops: Wheat Fields, Corn Fields, Apple Orchards, Cotton Fields
Astigarraknana Cities
Magic Shops
- Songbooks: East Yellow Dwarf, West Orange Dwarf, Northeast Fur Dwarf
- Spellbooks: Dwarf, Human, Drow
- Ritual Books: Dwarf, Drow
- Other: Magic Hat, Magic Book, Magic Kit
General Store
- Weapons: Handaxe, Shortbow, Dagger
- Clothing/Armor: Bowler Hat, Cowboy Hat, Bandana, Cloak, Wool Tunic, Cotton Tunic, Wool Trousers, Cotton Trousers, Leather Boots, Leather Shoes, Gaiters, Riding Boots
- Mounts/Vehicles: Sheepdog, Fell Pony, Quarter Horse, Kayak, Row Boat, Cart, Wagon
- Packs, Kits, and Books: Backpack, External Frame Pack, Saddle Bag, Calligraphy Kit, Orientation Kit, Canteen
- Food/Drink: Whiskey, Gin, Brandy, Lager, Stout, Ale, Hard Cider; Flour, Sugar, Milk, Eggs, Coffee, Bacon, Beans, Potatoes, Rock Candy, Licorice
Music Store
- Instruments: Guitar, Mandolin, Violin, Banjo
Book Store
- Books: Orange Dwarf History, Yellow Dwarf History, Self-Help, Political Science Text, Wilderness Survival, Ulinawi Wildlife, Yellow Dwarf Religious Book, Orange Dwarf Religious Book, Astigarraknana Atlas
Government Buildings
- Depends on Size of Settlement (Can include capitol buildings, governors' mansions or town halls, etc.); Will always include at least 1 jail, at least 1 legislative building, at least 1 court house, and at least 1 executive building.
Hospital
- Items: First Aid Kit
Local Park
- Flora and Fauna of region
Taverns
- Food: Beef steak with baked beans and biscuits
- Drinks: Whiskey, Gin, Lager, Stout, Ale, Hard Cider
University
- Colleges: Wizard School, Bard School, Cleric School, Medical School, Law School
Local Temple
- Can Include any number of Dwarven Deities
Residential Districts
- West Orange Dwarf, West Yellow Dwarf, Fur Dwarf
Nearby Farms
- Livestock: Cattle Ranches, Pig Farms, Horse and Pony Farms, Sheep and Goat Farms, Chicken Farms
- Crops: Wheat Fields, Corn Fields, Apple Orchards
Arrananoma Cities
Magic Shops
- Songbooks: West Black Dwarf, Deep Gnome
- Spellbooks: Dwarf, Drow
- Ritual Books: Dwarf, Drow
- Other: Magic Book, Magic Kit
Market
- Weapons: Bastard Sword, Crossbow, Dagger
- Clothing/Armor: Cowboy Hat, Wool Poncho, Bandana, Cloak, Cotton Tunic, Cotton Trousers, Leather Boots, Leather Shoes, Gaiters, Riding Boots
- Mounts/Vehicles: Sheepdog, Bloodhound, Fell Pony, Donkey, Kayak, Row Boat, Cart
- Packs, Kits, and Books: Saddle Bag, Calligraphy Kit, Orientation Kit, Canteen
- Food/Drink: Tequila, Lager; Tortillas, Eggs, Coffee, Chicken, Beans
Music Store
- Instruments: Guitar, Mandolin, Violin, Banjo
Book Store
- Books: Black Dwarf History, Wilderness Survival, Ulinawi Wildlife, Black Dwarf Religious Book, Arrananoma Atlas
Government Buildings
- Depends on Size of Settlement (Can include capitol buildings, governors' mansions or town halls, etc.); Will always include at least 1 jail, at least 1 legislative building, and at least 1 executive building.
Local Park
- Flora and Fauna of region
Taverns
- Food: Tacos with Refried Beans and Rice
- Drinks: Tequila, Lager
Local Temple
- Can Include any number of Dwarven Deities
Residential Districts
- Deep Gnomes
Nearby Farms
- Livestock: Cattle Ranches, Pig Farms, Horse and Pony Farms, Sheep and Goat Farms, Chicken Farms
- Crops: Corn Fields, Agave Fields
Drow Settlements
Sweat Lodge
Market
- Weapons: Shortbow, Handaxe, Dagger
- Clothing/Armor: Cowboy Hat, Wool Cloth, Bandana, Leather Trousers, Leather Boots, Mocassins
- Mounts/Vehicles: Quarterhorse
- Food/Drink: Bison Jerkey, Cornbread, Wild Berries
Music Store
- Instruments: Flute, Base Drum
Government Buildings
- Chief's Home, Community House
Local Shrine
- Can Include any number of Drow Deities
Residential Homes
Nearby Farms
- Livestock: Cattle Ranches, Horse Farms, Sheep and Goat Farms
- Crops: Corn Fields
Army Camps
Quartermaster
- Weapons: (See Non-Player Characters)
- Clothing/Armor: (See Non-Player Charactrers)
- Mounts/Vehicles: (See Non-Player Charactrers)
- Packs, Kits, and Books: Backpack, Saddle Bag, Canteen
- Food/Drink: Whiskey; Hardtack, Coffee, Bacon, Beans; Cigars
Officer Tents
Field Hospital
- Items: First Aid Kit
Cards Tent
- Food: Beef steak with baked beans and biscuits
- Drinks: Whiskey, Gin, Lager, Stout, Ale, Hard Cider, Sarsaparilla
- Games: Poker, Dice
Chaplain's Tent
- Can Include any number of Dwarven Deities
Unit Camp Sites
- (See Orders of Battle)